Hydro Thunder Hurricane for XBox 360 Live Arcade using Bullet

TheĀ Postmortem on Hydro Thunder Hurricane on gamasutra.com mentioned the use of Bullet Physics for their game:

“I should mention also that we didn’t build everything ourselves: We used FMOD for audio, Bullet for collisions and rigid body physics, and the truly wonderful Subversion (specifically TortoiseSVN) for version control.”

Thanks to Colin Barrett for reporting this news.