Bullet ranked third physics library at 10% in Game Developers Magazine survey

The August 2009 issue of Game Developers Magazine features an article about game middleware, written by Mark Deloura. They surveyed over 100 senior developers of various development houses, mainly working on PC, PlayStation 3 or XBox 360. According to the article, developers like having access to the full source code. When purchasing a Havok or […]

Bounce, Tumble and Splash book is out

Tony Mullen reported that his new book Bounce, Tumble and Splash! Simulating the Physical World with Blender (Sybex) is out: “The book covers all of Blender’s simulation functionality in depth including fluid, soft body, cloth, rigid body, particles, hair and much more. This is the first time much of this functionality has been documented in […]

Phya: Physical Audio for Virtual Worlds

Phya is a C++ library, that was created as an expandable system for adding physical audio to a virtual world. Phya released as Open Source under the ZLib license. Also included is a new demo for the Bullet dynamics engine. Visit http://www.zenprobe.com/phya or discuss here.

Bullet 2.69 Physics SDK released: split impulse, tear & pick Cloth and Soft Bodies

+ Added split impulse support, penetration recovery won’t add momentum + cloth/soft body improvements: picking (pick and drag), tearing (click and release without mouse move), preliminary support for btSoftBody versus compound and concave trimesh + Added new btDbvtBroadphase, based on dynamic AABB tree. It has the capability to do view frustum culling and front-to-back traversal. […]

Bullet 2.68 Physics SDK released: Soft Bodies and iPhone support

+ New BulletSoftBody library: cloth, rope and deformable volumes, including interaction with rigid bodies. Thanks Nathanael Presson. + Added btSliderConstraint + Added Extras/CdTestFrameWork, Thanks Pierre Terdiman + Added posix thread support (pthreads), Thanks Enrico. + Moved ConvexHull into Bullet/src + Moved optional quickstep and box-box collision detector to Bullet/src. Thanks Russell Smith for permission to […]

JBullet – Java port of Bullet Physics Library

Jezek announced a new release of JBullet, a Java port of Bullet. You can check the demos on-line: Basic Demo: Generic Joint Demo: Bsp Demo: Static Concave Mesh Demo: Notes: requires Java 5.0, needs permissions for OpenGL rendering For more information, visit the JBullet website at http://jbullet.advel.cz

Bullet 2.67 Physics SDK available now

Bullet 2.67 is available now from http://code.google.com/p/bullet/ Add support for fast batch raycasting on SPU / BulletMultiThreaded Add support for 16 and 32-bit indexed triangle meshes in SPU / BulletMultiThreaded version. Improved COLLADA Physics export snapshot from any Bullet btDynamicsWorld. Saving the physics world into .dae (xml textfile) can be useful for debugging etc. Initial […]

iPhysics: Crayon Physics on the iPhone

http://www.iphone.r4m0n.net and http://www.installerapps.com/2007/12/05/iphysics/

GPU Physics demos in the CUDA 1.1 SDK

The new CUDA 1.1 SDK includes some new physics demos including particle systems, FFT-based 2D fluids, and n-body gravitational simulation, all running on the GPU. http://developer.download.nvidia.com/compute/cuda/1.1-Beta/x86_website/Physically-Based_Simulation.html Thanks to Simesgreen for the link

Horde3D Physics Library Integration

The project contains a small library that connects the Bullet Physics Engine to the Horde3D Graphics Engine. The source code contains also a little example application and a patch for the Collada Converter of the Horde3D Engine version 0.11 that allows the usage of basic features of the Collada Physics extension. This text is also […]

NVidia NVSG 4.0 VisSim demo uses Bullet physics library

NVidia released a VisSim demo to showcase NVSG. They showed this demo in the NVidia booth at SIGGRAPH 2007 in San Diego. Quote from the website: “The demo illustrates the integration of Physics (Bullet physics system), Audio (OpenAL), and Graphics through Producer, Cal3D, FreeType and of course NVSG. Bullet, OpenAL and Producer are all open […]

Capcom drops Havok, develops their in-house physics engine

“Most interesting of the desired features, however, is the development of Capcom’s own physics system to replace the Havok middleware that it currently uses. ” Explaining the decision, the page states that “Although middleware might increase efficiency, language discrepancies, response times for support/bugs and the loss of understanding on how our entire engine is structured […]

Intel buys Havok!

Dirk Gregorius posted on the physics forum that Intel is to acquire Havok, leading physics middleware company. This might change the physics simulation engine market considerably in the future. Links: Intel News Release Heise News (German) Game Star (German) Forum discussion Erwin

Inside Nintendo

My wife Ryoko forwarded me this interview of the president of Nintendo, Iwata-san. This series of articles is available in both Japanese and English, and very enjoyable to read.