ACM SIGGRAPH 2011 Course
Destruction and Dynamics
for Film and Game Production
Sunday, 7 August, 2011 | 2:00 PM - 5:15 PM | East Building, Ballroom A/B
Organizer: Erwin Coumans
Speakers: Michael Baker, Nafees Bin Zafar, Mark Carlson, Erwin Coumans, Brice Criswell, Takahiro Harada, Phil Knight
This course focuses on film and game production practices in the area of rigid body and particle simulation and collision used in breaking objects and large scale destruction.
The course will cover production aspects such as authoring tools and game engine integration, in addition to the computational and algorithmic aspects. Starting with a brief introduction to the basic theory, this course will continue with examples from specific films and games. Interesting commonalities and differences between film and game practice will be highlighted.
Here is a link to the course at the SIGGRAPH website.