Creating a project from scratch

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(Creating a project from scratch using Visual Studio 2008: comment on required libs)
(simplify Win32 build for a project from scratch: include the Bullet/src/*.cpp files directly, instead of using precompiled libraries (that might use conflicting/different settings as your own))
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=Creating a project from scratch using Visual Studio 2008 =
=Creating a project from scratch using Visual Studio 2008 =
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I'm assuming you have installed Bullet in <tt>C:\bullet-2.75\</tt>. Adjust all pathnames if necessary.  
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I'm assuming you have installed Bullet in <tt>C:\bullet-2.75\</tt>. Adjust all pathnames if necessary.
* Create a new, empty C++ project (File > New > Project: Choose Project types > Visual C++ > General > Empty Project)
* Create a new, empty C++ project (File > New > Project: Choose Project types > Visual C++ > General > Empty Project)
* Add a new C++ file (e.g. "main.cpp") to your project and copy the code from the [[Hello World]] page into it and save it.
* Add a new C++ file (e.g. "main.cpp") to your project and copy the code from the [[Hello World]] page into it and save it.
* Open the properties of your project (in the Solution Explorer right-click the project name and select Properties, or in the Property Manager double-click Debug|Win32):
* Open the properties of your project (in the Solution Explorer right-click the project name and select Properties, or in the Property Manager double-click Debug|Win32):
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** In Configuration Properties > C/C++ > General > Additional Include Directories add: <tt>C:\bullet-2.75\src;C:\bullet-2.75\Glut;C:\bullet-2.75\Demos\OpenGL;C:\bullet-2.75\Extras\ConvexHull</tt>
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** In Configuration Properties > C/C++ > General > Additional Include Directories add: <tt>C:\bullet-2.75\src
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** In Configuration Properties > C/C++ > Preprocessor > Preprocessor Definitions add: <tt>_DEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32</tt>
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* Recursively add all .cpp files from the Bullet/src folder to your project
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** In Configuration Properties > Linker > General > Additional Library Directories add: <tt>C:\bullet-2.75\Glut;C:\bullet-2.75\out\debug8\libs</tt>
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** In Configuration Properties > Linker > Input > Additional Dependencies add <tt>glut32.lib libbulletopenglsupport_d.lib libbulletmath_d.lib libbulletdynamics_d.lib libbulletcollision_d.lib libbulletsoftbody_d.lib libconvexdecomposition_d.lib libBulletColladaConverter_d.lib libbulletmultithreaded_d.lib libcolladadom_d.lib libGIMPACTUtils_d.lib libglui_d.lib libiff_d.lib liblibxml_d.lib</tt> (actually only a subset is needed, BasicDemo requires the first 5)
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** In Configuration Properties > Linker > Input > Ignore Specific Libraries add <tt>LIBC,LIBCD,LIBCMTD</tt>
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* Build and debug your project.
* Build and debug your project.
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Note: You can also add the files of the BasicDemo (see <tt>C:\bullet-2.75\Demos\BasicDemo\</tt>: <tt>main.cpp</tt>, <tt>BasicDemo.cpp</tt>, and <tt>BasicDemo.h</tt>) to your project and build the demo. To run it, make sure to copy <tt>C:\bullet-2.75\GLUT32.DLL</tt> into the directory of the built executable.
 
=Creating a project from scratch using XCode  =
=Creating a project from scratch using XCode  =

Revision as of 22:12, 25 January 2010

Creating a project from scratch using Visual Studio 2008

I'm assuming you have installed Bullet in C:\bullet-2.75\. Adjust all pathnames if necessary.

  • Create a new, empty C++ project (File > New > Project: Choose Project types > Visual C++ > General > Empty Project)
  • Add a new C++ file (e.g. "main.cpp") to your project and copy the code from the Hello World page into it and save it.
  • Open the properties of your project (in the Solution Explorer right-click the project name and select Properties, or in the Property Manager double-click Debug|Win32):
    • In Configuration Properties > C/C++ > General > Additional Include Directories add: C:\bullet-2.75\src
  • Recursively add all .cpp files from the Bullet/src folder to your project
  • Build and debug your project.

Creating a project from scratch using XCode

Assume we downloaded bullet-2.x.tgz and unzipped it into a folder /Users/name/develop, we will have for example: /Users/name/develop/bullet-2.72

  • Create a new C++ console application, using XCode:

Image:newxcodeproject.png

  • put it in next to bullet-2.x, in the develop folder:

Image:developfolder.png

  • Open the main.cpp file and add #include "btBulletDynamicsCommon.h":

Image:addcommoninclude.png

  • Edit the project settings for All Configurations

Image:editxcodeprojectsettings.png

  • Add the bullet-2.x/src folder:

Image:addbulletsrcinclude.png Image:addbulletsrcinclude1.png

  • Now build the project:

Image:buildxcode.png From here, continue to the Hello World tutorial.

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