Bullet User Manual and API documentation
From Physics Simulation Wiki
Introduction
Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license. This means you can use it in commercial games, even on next-generation consoles like Sony Playstation 3.
This wiki contains a number of tutorials to get you started, and also articles about specific aspects of the engine. For more information please visit the Bullet Physics SDK section of the Physics Simulation Forum hosted on this site.
Bullet User Manual
A good starting point is reading the Bullet User Manual, which is available for reading on-line, or you can download the PDF version.
API documentation
There is doxygen-generated API documentation that can be:
- browsed online
- downloaded Bullet 2.73 API reference documentation (75Mb ZIP)
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