Tutorial Articles

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In-depth explanations of specific topics about the Bullet Physics SDK. Alert: those topics need to be reviewed, so if you are in doubt please check the user manual or the forums.

  • Rigid Bodies are the basic building block of the physics world.
  • Collision Shapes are plentiful in Bullet, here we help you choose the right one.
  • MotionStates are a convenient callback facility to allow you to update your graphics when objects move.
  • Activation is how bullet optimizes its simulation.
  • Determinism Making your engine do the same thing each time it is reset.
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