To scale or not to scale
Posted: Wed Apr 23, 2014 4:41 pm
Read a few topics and a wiki article about scaling, but still got a question.
Objects in my world a relatively small. In real world they would be about (1cm x 3cm x 0.5cm), and I plan to have at least 1.000 of such objects colliding and interacting.
So the question is, should I scale the world?
As I understood, by default Bullet uses 1unit=1m, so in my case every object becomes smth like (0.01 x 0.03 x 0.005) in units.
Is it too small? Should I scale it up, say, 10 times?
Or the latest improvements to bullet since 2012 make such sizes good enough to work with?
Objects in my world a relatively small. In real world they would be about (1cm x 3cm x 0.5cm), and I plan to have at least 1.000 of such objects colliding and interacting.
So the question is, should I scale the world?
As I understood, by default Bullet uses 1unit=1m, so in my case every object becomes smth like (0.01 x 0.03 x 0.005) in units.
Is it too small? Should I scale it up, say, 10 times?
Or the latest improvements to bullet since 2012 make such sizes good enough to work with?