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Where to start

Posted: Tue Apr 15, 2014 4:56 am
by AAverin
Hey everybody.
Want to use bullet in my new project, but could find any starting guides. Any tutorials available describing main bullet concepts?

Re: Where to start

Posted: Tue Apr 15, 2014 5:31 am
by Pacha
There is a manual on the tarball you get from the repos. Also the wiki is pretty decent: http://bulletphysics.org/mediawiki-1.5. ... /Main_Page

Re: Where to start

Posted: Tue Apr 15, 2014 7:00 am
by AAverin
Will try to find that manual - I'm using bullet wrapper so no tarball:) as for wiki - I wouldn't name it decent. Articles are stated to be outdated and require revision

Re: Where to start

Posted: Tue Apr 15, 2014 7:50 am
by Basroil
AAverin wrote:Will try to find that manual - I'm using bullet wrapper so no tarball:) as for wiki - I wouldn't name it decent. Articles are stated to be outdated and require revision
Yes, the wiki is almost garbage by this point, but with only one primary developer it's not hard to see why. The absolute best way to see how bullet works is to compile the demos and look at their code. From that the wrapper you're using will be easy to work with.

Re: Where to start

Posted: Tue Apr 15, 2014 10:28 am
by AAverin
Thanks. I'll start with manual then and try to dig into the sources.
But generally if anyone knows some decent tutorials for the start - that would be great. For now I've found only some generic tutorial for iOS.

Re: Where to start

Posted: Fri Apr 18, 2014 1:42 pm
by bwelch
This tutorial series was the most helpful in getting me on my way to learning the basics, along with the demos, of course.

https://www.youtube.com/watch?v=wbu5MdsFYko

Re: Where to start

Posted: Fri Apr 18, 2014 1:43 pm
by AAverin
Thanks, will check it out.
So far this article is the only thing I've found: http://www.raywenderlich.com/53077/bull ... ng-started