Converting bullet matrix
Posted: Mon Mar 31, 2014 5:06 pm
Hi,
I am trying to include bullet into my project for Cinema 4D (aside from the native c4d). It works fine but it seems bullet is using a different coordinate system.
C4D is using a left-handed one which means:
x > 0 = to the right; x < 0 = to the left
y > 0 = to the top; y < 0 = to the bottom
z > 0 = into the screen (back); z < 0 = out of the screen (front)
For now it seems to me the bullet x-axis is pointing to the left > 0. y-axis definetly seems to be pointing up > 0 in bullet. And the z-axis seems to be pointing into the screen.
What are the actual directions of the bullet coordinate system?
Thanks in advance!
I am trying to include bullet into my project for Cinema 4D (aside from the native c4d). It works fine but it seems bullet is using a different coordinate system.
C4D is using a left-handed one which means:
x > 0 = to the right; x < 0 = to the left
y > 0 = to the top; y < 0 = to the bottom
z > 0 = into the screen (back); z < 0 = out of the screen (front)
For now it seems to me the bullet x-axis is pointing to the left > 0. y-axis definetly seems to be pointing up > 0 in bullet. And the z-axis seems to be pointing into the screen.
What are the actual directions of the bullet coordinate system?
Thanks in advance!