Bullet does not detect collision of 2 boxes touching corners
Posted: Thu Jan 16, 2014 12:27 pm
I have just started to use Bullet library (just the collision part, no dynamics/physics) and trying out couple of basic tests. Below is 1 cases, where I need some help:
Case: 2 Boxes
Box 1 origin is: 0 2 0 and its radius: 1 1 1
Box 2 origin is: 2 4 0 and its radius: 1 1 1
Transformation are set to Identity.
Called performDiscreteCollisionDetection (Algo: btDbvtBroadphase), : Number of contact points (manifolds) is: 0
QUESTION:
Theoretically, both from Box A and B perspectives, the 2 vertices are colliding at (1, 3, -1) and (1, 3, 1), but how come the bullet library says no contact point.
Any help is highly appreciable.
Case: 2 Boxes
Box 1 origin is: 0 2 0 and its radius: 1 1 1
Box 2 origin is: 2 4 0 and its radius: 1 1 1
Transformation are set to Identity.
Called performDiscreteCollisionDetection (Algo: btDbvtBroadphase), : Number of contact points (manifolds) is: 0
QUESTION:
Theoretically, both from Box A and B perspectives, the 2 vertices are colliding at (1, 3, -1) and (1, 3, 1), but how come the bullet library says no contact point.
Any help is highly appreciable.