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Softbody cluster cutting

Posted: Thu Jul 18, 2013 3:57 am
by Xcoder79
Hello Everyone I have been semi succsesfull at implementing softbody collison clusters cutting In the privouse versions of bullet this was not possible without the whole simulation crashing so i have implemented my own although still not perfect the frame rate is slow right now, The simulation only runs best when generateClusters is set too 2 collison clusters per object but cutting and tearing is now possible on cluster based objects I have been able to add this to softbody Torus Combine demo and the bunny car demo so if anyone is interested I will continue working on this

Thank You