btSphereShape friction
Posted: Wed Mar 13, 2013 12:49 am
Hello.
I was making a huge btRigidBody that uses btBoxShape as ground and I have a cannon which fires spherical (using btSphereShape) bodies. Everything works fine, except after cannon balls hit the ground, they don't stop as expected (after awhile). As they don't use friction with the ground at all. They keep rolling and rolling until ... forever.
What should I do to make them work properly?
Thanks in advance.
I was making a huge btRigidBody that uses btBoxShape as ground and I have a cannon which fires spherical (using btSphereShape) bodies. Everything works fine, except after cannon balls hit the ground, they don't stop as expected (after awhile). As they don't use friction with the ground at all. They keep rolling and rolling until ... forever.
What should I do to make them work properly?
Thanks in advance.