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PostPosted: Mon Feb 18, 2013 12:08 pm 
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Joined: Mon Feb 18, 2013 11:47 am
Posts: 1
Hi!

I'm running simulations with ~3000 cylinders or ellipsoids. For now they
all have the same dimensions, but they should have normal distributed
variations. Can I still re-use the shape objects and scale the bodies
or does every body need its own shape?


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PostPosted: Tue Feb 19, 2013 6:55 pm 
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Joined: Fri Jun 24, 2011 8:53 am
Posts: 149
There's btUniformScalingShape. I never used it though so I cannot say how much you're going to save. That's of course taking for granted you need this optimization in the first place.


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