Page 1 of 1

"Jaggy" Collisions between box (car) and mesh (track)

Posted: Sat Jan 26, 2013 4:34 pm
by AshMcConnell
Hi Folks,

I have been trying to track this problem down for a while. I am using Bullet for collision detection, but a custom physics engine written by a physics professor friend of mine.

When the car is "bottoming out" on the track the collision seems to be in the wrong direction (the normal seems to point to the back of the car), I expect the car to scrape along on the chassis. Is there anything I can do to make the collisions smoother?

Here is a video showing the problem. http://www.youtube.com/watch?v=wKl4iatGxf8

There are no problems when I increase the height of the suspension.

Thanks for your help
All the best,
Ash

Re: "Jaggy" Collisions between box (car) and mesh (track)

Posted: Tue Jan 29, 2013 9:51 pm
by CHAOS-THEORY
Double Post??

Re: "Jaggy" Collisions between box (car) and mesh (track)

Posted: Thu Jan 31, 2013 9:23 am
by AshMcConnell
Sorry, what?

Re: "Jaggy" Collisions between box (car) and mesh (track)

Posted: Mon Mar 18, 2013 9:51 pm
by AshMcConnell
In case anyone has similar problems (I know it's a bit specific). I solved the problem by increasing the margin on the box and decreasing the collision material's damping (to near zero) in our own custom built physics engine.

Hope this helps!
All the best,
Ash