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PostPosted: Wed Jun 13, 2012 6:28 pm 
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Joined: Wed May 23, 2012 7:08 pm
Posts: 17
Hi

I used bounding box as primitive shape and ran collision detection. I have attached the code. By looking at number of contacts, it can tell whether there is collision or not. But its performance is on slower side. So can anyone suggest better method of doing collision detection using bounding box? I need lower computational times

I am also attaching code with this.

Thanks


Attachments:
File comment: collision detection
3dCollisonDetectionLib.cpp [3.16 KiB]
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