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PostPosted: Wed May 23, 2012 11:33 am 
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Joined: Wed May 16, 2012 5:09 am
Posts: 7
Hi ,
i used AppForkLiftDemo code sample to make a big world with a car ;in first time it's work perfectly and no problem.

but if i change groundShape box size from 50 to 5000 like this code :

Code:
btCollisionShape* groundShape = new btBoxShape(btVector3(5000,3,5000)); // i need to make a big ground so i set value's from btVector3(50,3,50) to btVector3(5000,3,5000)


when run application i see the car vehicle drop on the ground but not move when i press up key !

Please Try it your self ! (open AppForkLiftDemo sample and just change ground shape size from (50,3,50) to (5000,3,5000) ) !!

i need to make terrain with btBoxShape no want to use triangles mesh to collision.
how to solve this problem ????

Thank you for help.


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PostPosted: Thu May 24, 2012 12:08 am 
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Joined: Wed May 16, 2012 5:09 am
Posts: 7
no one can help ???????????????


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PostPosted: Thu May 24, 2012 5:47 am 
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Joined: Tue May 01, 2012 11:52 am
Posts: 11
You can still use btStaticPlaneShape, an infinite plane.


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PostPosted: Thu May 24, 2012 6:44 am 
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Joined: Wed May 16, 2012 5:09 am
Posts: 7
Thank you Tau :wink:


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