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Re: Modeling a train using joints & a number of raycast vehi

Posted: Tue Oct 31, 2017 1:41 pm
by horvatha4
Yes, they are. Two separated vehicles which are connected via 1-1 constraint to one rigid body ... the"chassis".

"Do I not then have to update the two vehicle instances with each other?"
You don´t need update the vehicles positions. The Bullet make that for you.

Re: Modeling a train using joints & a number of raycast vehi

Posted: Tue Oct 31, 2017 10:59 pm
by Garfield83
horvatha4 wrote:Yes, they are. Two separated vehicles which are connected via 1-1 constraint to one rigid body ... the"chassis".
Thanks that worked.
Only set a little bit the parameters from btWheelInfo then work this perfectly.

Re: Modeling a train using joints & a number of raycast vehi

Posted: Wed Nov 01, 2017 7:20 am
by horvatha4
You are welcome!

A few remark to raycast vehicles...
However they working fine, they will never slip or block. They are independ from the adhesion or the gripping force.
So they always rolling as the vehicles moving forward or reverse.

Good Luck!
Árpi