Baking subframes in a simulation (Maya)
Posted: Mon Aug 22, 2011 12:48 pm
Hello,
I'm a new user of the Bullet Physics Dynamica Plugin for Maya. It's really awesome and provides great results. I have made a simulation that I really like and for rendering purposes need to cache it or bake it out. The tricky part is that the shot is a slow-motion shot. When I playblast the unbaked simulation and change Maya's playback set to 0.1 instead of 1 (thus making 10 images for every 1 frame in the timeline) the simulation plays flawlessly. I have the substeps up pretty high, but when I bake it, it only bakes one frame per frame in the timeline, and I was wondering if there is a way to override this and bake out the subframes too.
I tried just stretching out the keyframes and there is a lot of motion artifacts for fast moving parts with screwed up rotation and incorrect collisions in the subframes. Anyhelp would be greatly appreciated. Thanks!
Chris Smallfield
I'm a new user of the Bullet Physics Dynamica Plugin for Maya. It's really awesome and provides great results. I have made a simulation that I really like and for rendering purposes need to cache it or bake it out. The tricky part is that the shot is a slow-motion shot. When I playblast the unbaked simulation and change Maya's playback set to 0.1 instead of 1 (thus making 10 images for every 1 frame in the timeline) the simulation plays flawlessly. I have the substeps up pretty high, but when I bake it, it only bakes one frame per frame in the timeline, and I was wondering if there is a way to override this and bake out the subframes too.
I tried just stretching out the keyframes and there is a lot of motion artifacts for fast moving parts with screwed up rotation and incorrect collisions in the subframes. Anyhelp would be greatly appreciated. Thanks!
Chris Smallfield