Joint controlled objects
Posted: Wed Sep 29, 2010 12:54 pm
Hi,
In my game I need that some objects only rotate (like in a windmill) and others that act like pistons (go from point A to B and back to A).
In this case, it's better to manually set the rotations and positions, or use joints? What joints would be better?
Thanks
Jose
In my game I need that some objects only rotate (like in a windmill) and others that act like pistons (go from point A to B and back to A).
In this case, it's better to manually set the rotations and positions, or use joints? What joints would be better?
Thanks
Jose