I have read the TODO list and found that you are currently working on: Add alternative collision detection to GJK (comparison/robustness tests, portability to GPU/ XNA C# etc)
Does this means that you are porting Bullet to C#?
I'm just asking because we started XNA Physics API project and we were planning to port Bullet to C# to enable XBox360 support... So can we wait until you will port it or your todo means something else?
It would be great if you can help porting Bullet to C#/XNA. I won't have much time do work on this, but I have a contact who wants to work in this area too.
Porting Bullet to C# would be great, and I was hoping to create a 'Bullet light' sample, as a starting point. For a proof of concept, not all features need to be ported, hence the Sphere-Sphere collision algorithm.
I just checked in a XNA testbed I received. Your help would be welcome!
and see in Extras/XNAPhysics a solution file. It is just an empty testbed with 2 cubes, you can control with a/c keys. No Bullet yet
Bullet currently uses some STL, for vector containers, also it has its own math classes. Do you already have experience with XNA / C# math classes? Is there a replacement for container classes? I have no experience whatsoever with C#, but I can help pointing to most important Bullet parts to start with...
At initial stage it will support ODE (Open Dynamics Engine)
It would be great if we can have Bullet first. I can make sure that the work is less then porting ODE