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I have read the TODO list and found that you are currently working on: Add alternative collision detection to GJK (comparison/robustness tests, portability to GPU/ XNA C# etc)
Does this means that you are porting Bullet to C#?
I'm just asking because we started XNA Physics API project and we were planning to port Bullet to C# to enable XBox360 support... So can we wait until you will port it or your todo means something else?
It would be great if you can help porting Bullet to C#/XNA. I won't have much time do work on this, but I have a contact who wants to work in this area too.
Porting Bullet to C# would be great, and I was hoping to create a 'Bullet light' sample, as a starting point. For a proof of concept, not all features need to be ported, hence the Sphere-Sphere collision algorithm.
I just checked in a XNA testbed I received. Your help would be welcome!
Download
Bullet-2.0c.zip and see in Extras/XNAPhysics a solution file. It is just an empty testbed with 2 cubes, you can control with a/c keys. No Bullet yet

Bullet currently uses some STL, for vector containers, also it has its own math classes. Do you already have experience with XNA / C# math classes? Is there a replacement for container classes? I have no experience whatsoever with C#, but I can help pointing to most important Bullet parts to start with...
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At initial stage it will support ODE (Open Dynamics Engine)
It would be great if we can have Bullet first. I can make sure that the work is less then porting ODE
Thanks,
Erwin