Collision Detection Not Working
Posted: Mon Jul 24, 2017 2:08 pm
I have deployed bullet on our game server to simulate some simple object move and collision. I exported map objects with Dynamica from Maya, the map is conposed with one plane ground and some walls, they are all created BVHMeshes. When I added a character into the world, the character has collision detected with the floor without problem. However, when I started to move the character, it won't collide with any walls.
At first I thought it might be the mesh's problem. All walls are having box collider and the floor is Quad. So I replaced the floor with a big plane box on the ground, it also collides. Therefore, I thought the problem should be something wrong with my simulation, but no idea at all.
I will have to say I am very new to Bullet, so any idea will be greatly appreciated!
Thanks in advance.
At first I thought it might be the mesh's problem. All walls are having box collider and the floor is Quad. So I replaced the floor with a big plane box on the ground, it also collides. Therefore, I thought the problem should be something wrong with my simulation, but no idea at all.
I will have to say I am very new to Bullet, so any idea will be greatly appreciated!
Thanks in advance.