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PostPosted: Mon Mar 20, 2017 7:30 pm 
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Joined: Tue Nov 11, 2014 1:52 pm
Posts: 9
Hi,
I am working on a small project that would require something similar to the Soft Constraints in Box2D like in this paper:http://box2d.org/files/GDC2011/GDC2011_Catto_Erin_Soft_Constraints.pdf.
Have anyone attempted or already implemented it in Bullet Physics? Any help would be much appreciated.


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PostPosted: Tue Mar 21, 2017 1:02 am 
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Joined: Sun Aug 07, 2011 5:27 am
Posts: 42
Hi


Bullet physics, has many constraints for rigidbodies and softbodies, I would have a look at the demo that came with the SDK, could you be more specific on what kind of constraint you are after.


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PostPosted: Tue Mar 21, 2017 11:36 am 
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Joined: Tue Nov 11, 2014 1:52 pm
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I have used most of the constraints in Bullet Physics. What I am after is similar to this topic:http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=8888 and Box2D implementation from here https://github.com/erincatto/Box2D/blob/master/Box2D/Box2D/Dynamics/Joints/b2MouseJoint.h.


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