Physics Simulation Forum

 

All times are UTC




Post new topic Reply to topic  [ 3 posts ] 
Author Message
PostPosted: Mon Mar 20, 2017 8:34 am 
Offline

Joined: Thu Mar 02, 2017 8:07 am
Posts: 2
I know that VR hand has a lot of flexible sensor.
so VR hand transfer data to pc according moving user finger and draw this hand in virtual reality.

I tried to grab the object using VR hand.
when VR hand grab the object(box, Cylinder .. etc), the object is unstable.
but in bullet 2.86 official video, grabbing motion is very stable.

I wonder how VR hand grab the object????
need force feedback?????? add constraint?????
I don't know how VR hand grab the object..


Top
 Profile  
 
PostPosted: Thu Apr 13, 2017 2:54 pm 
Offline

Joined: Fri Apr 29, 2016 2:41 pm
Posts: 31
I am fairly certain it is done similar to mouse picking on the 2d screen using btPoint2PointConstraint but this time it is moving the constraint in 3d space (one for each finger on the object)


Top
 Profile  
 
PostPosted: Thu Apr 13, 2017 7:12 pm 
Offline

Joined: Fri Apr 29, 2016 2:41 pm
Posts: 31
If it's not that, then it may be similar to the Gripper Grasp Example in the Bullet Browser


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 22 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group