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contactPairTest no longer working for GImpact mesh shapes

Posted: Wed Feb 08, 2017 8:50 pm
by pwiecz
Hi,
I've recently updated version of BulletPhysics from 2.83 to 2.86 and my collision detection stopped working.
I think the culprit is the change: https://github.com/bulletphysics/bullet ... 4ab0dd0579
which started requesting BT_CLOSEST_POINT_ALGORITHMS within btCollisionWorld::contactPairTest.
While btGImpactCollisionAlgorithm::registerAlgorithm seems to only register BT_CONTACT_POINT_ALGORITHM.
Whas that an intended change? Should I change my code to use GImpact shapes and contactPairTest?

Best,
Piotr