Physics Simulation Forum

 

All times are UTC




Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: Wed Jan 11, 2017 3:13 pm 
Offline

Joined: Wed Jan 11, 2017 2:40 pm
Posts: 1
So I'm making a game using Bullet Physics. I'm making the models and collision structures in Maya, and then saving them as .bullet files to load into my program. The problem is that when I load them in, they've lost a lot of functionality. For instance, the collision shapes are set as primitives like boxes in Maya, but turn into compounds when I load them in C++. They also lose names, and components like restitution and friction. Am I doing something wrong, or is this an issue with maya/bullet?

I'm just using the default Bullet loading class.

.bullet file and maya ascii files attached.


Attachments:
Bullet_Test.zip [24.71 KiB]
Downloaded 16 times
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group