Physics on a very small planet asset
Posted: Sat Dec 03, 2016 10:49 am
hi, is it possible to tweak bullet-lib in a way to handle physics on the surface of a very small planet? I was looking for something like forcefields or non-constant gravity vectors but couldn't find straight answers. I was also thinking of simulating the physics on a plain planar model and translating it back - but I'm not even sure this would work at all..
here an example to visualize the vision/problem (not sure if they use physics or fake it all). I want to run and jump on the (obviously) curved surface of the planet.
here an example to visualize the vision/problem (not sure if they use physics or fake it all). I want to run and jump on the (obviously) curved surface of the planet.