Bullet Vehicle gets skidding while it's being at rest
Posted: Mon Oct 10, 2016 10:50 am
Hi there,
I have created a vehicle as bullet ray-cast vehicle and simple terrain as bullet traingle-mesh type.
When my vehicle at rest(0.0 ms-1 <speed <1.0 ms-1 ) ,it's skidding sideways even the terrain(simple a plane created using triangle-mesh or static plane) has slight inclination(slope),I tried to figure it out,whether it caused due to friction parameters but it is not,I configured everything related even skid_info,and slip_friction etc...
Please help me to resolve this issue.Here I attached my entity creation source code,please pay your attention on it and direct me in to correct way, if I have done something peculiar.
Thank you.
For your convenience please watch this video :- https://vid.me/vJG5
Please refer attached source code for entity creation.
Please reply ,how to stop vehicle skidding sideways on terrain(triangle-mesh,not height-field) or Is this is a expected behavior?
I have created a vehicle as bullet ray-cast vehicle and simple terrain as bullet traingle-mesh type.
When my vehicle at rest(0.0 ms-1 <speed <1.0 ms-1 ) ,it's skidding sideways even the terrain(simple a plane created using triangle-mesh or static plane) has slight inclination(slope),I tried to figure it out,whether it caused due to friction parameters but it is not,I configured everything related even skid_info,and slip_friction etc...
Please help me to resolve this issue.Here I attached my entity creation source code,please pay your attention on it and direct me in to correct way, if I have done something peculiar.
Thank you.
For your convenience please watch this video :- https://vid.me/vJG5
Please refer attached source code for entity creation.
Please reply ,how to stop vehicle skidding sideways on terrain(triangle-mesh,not height-field) or Is this is a expected behavior?