Softbody with metallic material properties
Posted: Wed Sep 21, 2016 6:59 pm
Hello Everyone,
I've been messing around with Bullet for sometime now and managed to alter a few characteristics of the Tetra Cube used in the Example Browser. So far, I managed to divide it in clusters, and add properties pertaining to that cluster, but the body itself is a bit "spongy" despite setting all the coefficients that (I think) make the body more rigid to the maximum value. The is written as follows: http://pastebin.com/YXFfafsR
I'm working on a project that needs accurate simulation of different types of metal impacting each other, such as an steel hammer hitting an aluminum plate.
Any help is appreciated.
Best regards,
Mr. Gaiarsa
I've been messing around with Bullet for sometime now and managed to alter a few characteristics of the Tetra Cube used in the Example Browser. So far, I managed to divide it in clusters, and add properties pertaining to that cluster, but the body itself is a bit "spongy" despite setting all the coefficients that (I think) make the body more rigid to the maximum value. The is written as follows: http://pastebin.com/YXFfafsR
I'm working on a project that needs accurate simulation of different types of metal impacting each other, such as an steel hammer hitting an aluminum plate.
Any help is appreciated.
Best regards,
Mr. Gaiarsa