btPoint2PointConstraint
Posted: Wed Jun 08, 2016 7:31 pm
I am using a btPoint2PointConstraint to move a rigidBody around. When moving the mouse, the body doesn't seem to move though. Does the constraint have to be on the RigidBody or touching it? Is pickConstraint->setPivotB(new btVector3) sufficient enough to move the physics body?
Thanks in advance!
Thanks in advance!