Dynamic object transform basis not updating [SOLVED]
Posted: Sat Jun 04, 2016 10:56 pm
Hi,
I've integrated Bullet into numerous small projects and utilised static, kinematic and dynamic objects to good effect. A recent major refactor has resulted in odd behaviour for dynamic objects and I'm hoping for suggestions on where to look for a bug in my code.
Essentially my dynamic object position updates are working fine but no rotations are being applied.
I'm using the btDefaultMotionState and the basis is not being updated by Bullet after each simulation step, while the origin is updating as expected.
Any pointers as to where I should look for the bug?
I'm avoiding pasting code at this stage as general areas for investigation are what I'm after.
Any help much appreciated.
Cheers.
I've integrated Bullet into numerous small projects and utilised static, kinematic and dynamic objects to good effect. A recent major refactor has resulted in odd behaviour for dynamic objects and I'm hoping for suggestions on where to look for a bug in my code.
Essentially my dynamic object position updates are working fine but no rotations are being applied.
I'm using the btDefaultMotionState and the basis is not being updated by Bullet after each simulation step, while the origin is updating as expected.
Any pointers as to where I should look for the bug?
I'm avoiding pasting code at this stage as general areas for investigation are what I'm after.
Any help much appreciated.
Cheers.