3D Feeler
Posted: Fri May 06, 2016 7:47 am
Hi, I'm using raytrace for an obstacle avoidance function in 3D, but I'm having to use around 4-5 feelers to try and cover the boundary of the 3D object they're attached to. Does Bullet have a 3D method so I could project a 3D primitive (cube or cylinder with non-uniform scaling) to simplify the task and help with accuracy? I tried using a Kinematic body by disabling collision response and then do a sort of sensor test that returns the collided object, but I can't get the thing to rotate and believe I'm going about it the wrong way.
Any assistance would be helpful.
Any assistance would be helpful.