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Continuous Collision Detection with pose interpolation

Posted: Tue Jan 26, 2016 5:15 pm
by ffozma
Hi all,

Is it possible to use Bullet to check Continuous Collision Detection using pose interpolation, i.e. given two different kinematic objects with start and goal transforms, when (on a scale of 0 to 1) and where (contact points or just binary info) do they colide?

I think that btContinuousConvexCollision does what I pretend for convex shapes (haven't tested it yet), but can I do it for non-convex shapes as well?

I'm only using Bullet for collision checking between objects with discrete trajectories with known poses(no dynamics).

Thank you in advance.