Continuous Collision Detection with pose interpolation
Posted: Tue Jan 26, 2016 5:15 pm
Hi all,
Is it possible to use Bullet to check Continuous Collision Detection using pose interpolation, i.e. given two different kinematic objects with start and goal transforms, when (on a scale of 0 to 1) and where (contact points or just binary info) do they colide?
I think that btContinuousConvexCollision does what I pretend for convex shapes (haven't tested it yet), but can I do it for non-convex shapes as well?
I'm only using Bullet for collision checking between objects with discrete trajectories with known poses(no dynamics).
Thank you in advance.
Is it possible to use Bullet to check Continuous Collision Detection using pose interpolation, i.e. given two different kinematic objects with start and goal transforms, when (on a scale of 0 to 1) and where (contact points or just binary info) do they colide?
I think that btContinuousConvexCollision does what I pretend for convex shapes (haven't tested it yet), but can I do it for non-convex shapes as well?
I'm only using Bullet for collision checking between objects with discrete trajectories with known poses(no dynamics).
Thank you in advance.