[Solved] Working with maximum mass
Posted: Sat Sep 26, 2015 12:03 pm
Hi,
I'm currently trying to write an n-body simulation using Bullet for physics, and it seems rigid bodies with a mass of 1e15 or higher break with a single precision build:
Other than scaling everything down, are there any solutions to this? What's the best way to work with bodies with wide ranges of masses? (Anywhere from 1e-3 to 1e35, although a higher range is always better. I'm using SI derived units).
Any help would be greatly appreciated.
Thanks
I'm currently trying to write an n-body simulation using Bullet for physics, and it seems rigid bodies with a mass of 1e15 or higher break with a single precision build:
Code: Select all
Overflow in AABB, object removed from simulation
If you can reproduce this, please email bugs@continuousphysics.com
Please include above information, your Platform, version of OS.
Thanks.
Any help would be greatly appreciated.
Thanks