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Using bullet to create a computer generated scene

Posted: Fri Aug 28, 2015 11:08 am
by ed_welch
I am creating a computer generated scene, by placing objects in a scene at random locations. All objects are static meshes (i.e. btBvhTriangleMeshShape).
I want to position each object correctly, without it intersecting with any other object in the scene. Can Bullet detect intersections between two btBvhTriangleMeshShapes?
I know btBvhTriangleMeshShape can only be used for static meshes, but technically these meshes are not moving.