Using bullet to create a computer generated scene
Posted: Fri Aug 28, 2015 11:08 am
I am creating a computer generated scene, by placing objects in a scene at random locations. All objects are static meshes (i.e. btBvhTriangleMeshShape).
I want to position each object correctly, without it intersecting with any other object in the scene. Can Bullet detect intersections between two btBvhTriangleMeshShapes?
I know btBvhTriangleMeshShape can only be used for static meshes, but technically these meshes are not moving.
I want to position each object correctly, without it intersecting with any other object in the scene. Can Bullet detect intersections between two btBvhTriangleMeshShapes?
I know btBvhTriangleMeshShape can only be used for static meshes, but technically these meshes are not moving.