Using bullet to create a computer generated scene

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ed_welch
Posts: 43
Joined: Wed Mar 04, 2015 6:16 pm

Using bullet to create a computer generated scene

Post by ed_welch »

I am creating a computer generated scene, by placing objects in a scene at random locations. All objects are static meshes (i.e. btBvhTriangleMeshShape).
I want to position each object correctly, without it intersecting with any other object in the scene. Can Bullet detect intersections between two btBvhTriangleMeshShapes?
I know btBvhTriangleMeshShape can only be used for static meshes, but technically these meshes are not moving.
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