Hi!
I looked a bit in the forum and the documentation, but I couldn't find any description of which properties require to remove a rigid body and add it again in order to update the simulation.
For instance, when setting the mass with setMassProps(...) I read that re adding is necessary.
This seems odd to me, but I guess there is a valid reason behind
Thanks a lot!
Rigid body properties requiring re-adding to the world
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