[SOLVED] A question regarding multithreading
Posted: Sun Aug 23, 2015 7:09 pm
I see that Bullet3 is investing much in running the Physics Processing Pipeline on the GPU. From what I read, the OpenCL drivers are not yet very stable to do that properly, which delays the successful cross-platform implementation. So my question is what happened to the multithreading support of Bullet? In former versions it was possible I think and I always look a a single core bursting up and down while the others are idle. Are the multithreading capabilities coming back at some point?
Thanks for the great library, it works really well!
Thanks for the great library, it works really well!