I see that Bullet3 is investing much in running the Physics Processing Pipeline on the GPU. From what I read, the OpenCL drivers are not yet very stable to do that properly, which delays the successful cross-platform implementation. So my question is what happened to the multithreading support of Bullet? In former versions it was possible I think and I always look a a single core bursting up and down while the others are idle. Are the multithreading capabilities coming back at some point?
Thanks for the great library, it works really well!
[SOLVED] A question regarding multithreading
[SOLVED] A question regarding multithreading
Last edited by benelot on Mon Aug 24, 2015 10:12 am, edited 1 time in total.