Whither shootBox()?
Posted: Tue Aug 18, 2015 1:06 am
The api seems to have changed.
I tried re-adding the shootBox code to the BasicExample, and find that it doesn't work as such. I also noticed that a shootbox had been present in the fracture demo which was ifdef'ed out. Creating the object, giving it inertia and adding it to the dynamics world leaves an invisible object.
I can debug the problem, of course, but if there is a working example of something like a shoot box using bullet3 (dynamically added graphics and collision object), it would greatly accelerate what I'm doing, I suspect.
Thanks for any aid in advance.
I tried re-adding the shootBox code to the BasicExample, and find that it doesn't work as such. I also noticed that a shootbox had been present in the fracture demo which was ifdef'ed out. Creating the object, giving it inertia and adding it to the dynamics world leaves an invisible object.
I can debug the problem, of course, but if there is a working example of something like a shoot box using bullet3 (dynamically added graphics and collision object), it would greatly accelerate what I'm doing, I suspect.
Thanks for any aid in advance.