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How can I specify a coordinate system for btRaycastVehicle?

Posted: Thu Jul 16, 2015 7:05 pm
by haxmny
I'm looking to add a btRaycastVehicle to my world, where x is forward, y is left, and z is up. The parameters for btRaycastvehicle::setCoordinateSystem are undocumented, so I don't know how to specify this coordinate system. Additionally, I found this thread from 5 years ago describing some inherent limitations that bullet has with respect to vehicle coordinates.

Have these problems been addressed in the current version of bullet? How to I specify an x-forward system with setCoordinateSystem?