bullet crashes at getOpenGLSubMatrix when using NEON
Posted: Wed Jun 10, 2015 1:54 pm
I found a "bad access" crash at the following line:
vm[0] = v0;
in btMatrix3x3::getOpenGLSubMatrix
I disabled NEON by commenting out this lines in btScalar:
//#define BT_USE_NEON 1
//#define BT_USE_SIMD_VECTOR3
and then it works fine, so it seems to be the NEON code that's causing the problem
vm[0] = v0;
in btMatrix3x3::getOpenGLSubMatrix
I disabled NEON by commenting out this lines in btScalar:
//#define BT_USE_NEON 1
//#define BT_USE_SIMD_VECTOR3
and then it works fine, so it seems to be the NEON code that's causing the problem