force activation state problem
Posted: Tue May 26, 2015 7:13 pm
Hi!
I have an issue with the force activation state. I am trying to disable some bodies from simulation (I have too much object to dynamic remove/readd to the world (too slow =( )), so I am using forceActivationState method with DISABLE_SIMULATION. However, if some object collision with the object with DISABLE_SIMULATION state, the object still react to the collision. What step I am missing? D=
The world is a btDiscreteDynamicsWorld and bullet is version 2.83. To test the issue, I add a rigid body on the basic example and force the state after creation.
Regards!
I have an issue with the force activation state. I am trying to disable some bodies from simulation (I have too much object to dynamic remove/readd to the world (too slow =( )), so I am using forceActivationState method with DISABLE_SIMULATION. However, if some object collision with the object with DISABLE_SIMULATION state, the object still react to the collision. What step I am missing? D=
The world is a btDiscreteDynamicsWorld and bullet is version 2.83. To test the issue, I add a rigid body on the basic example and force the state after creation.
Regards!