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How does the contactTest work?? [ HELP ]

Posted: Sun May 24, 2015 10:27 pm
by johnsonalpha
How does the contact test work? i make a box rigid body how would i setup the contacttest??

Code: Select all

btCollisionShape* boxshape = new btBoxShape(btVector3(box_width, box_height, box_length));

boxshape->calculateLocalInertia(mass, fallInertia);
btRigidBody::btRigidBodyConstructionInfo fallRigidBodyCI(mass, fallMotionState, boxshape, fallInertia);
btRigidBody* fallRigidBody = new btRigidBody(fallRigidBodyCI);

dynamicsWorld->addRigidBody(fallRigidBody);