Basic bullet physics rbd to open cl gpu
Posted: Fri May 01, 2015 8:32 pm
how would i make this simulate on the gpu in bullet physics 3 i not understand how to implement the gpu rigidbody pipeline
btCollisionShape* fallShape = new btCapsuleShape(capsule_radius, capsule_height);
fallShape->calculateLocalInertia(mass, fallInertia);
btRigidBody::btRigidBodyConstructionInfo fallRigidBodyCI(mass, fallMotionState, fallShape, fallInertia);
btRigidBody* fallRigidBody = new btRigidBody(fallRigidBodyCI);
btCollisionShape* fallShape = new btCapsuleShape(capsule_radius, capsule_height);
fallShape->calculateLocalInertia(mass, fallInertia);
btRigidBody::btRigidBodyConstructionInfo fallRigidBodyCI(mass, fallMotionState, fallShape, fallInertia);
btRigidBody* fallRigidBody = new btRigidBody(fallRigidBodyCI);