btActionInterface in collision world
Posted: Wed Apr 08, 2015 12:43 pm
Hey. Some time ago I had used btActionInterface to implement my own character behaviour.
So in that class was updateAction method which was called every step of simulation dynamic world.
But how to use it in CollisionWorld? CollisionWorld has not any step simulation, yep? So how to dealing with it?
I have to implement my own updateAction method or there are some builtin method to do that?
p.s. sry for my bad eng
So in that class was updateAction method which was called every step of simulation dynamic world.
But how to use it in CollisionWorld? CollisionWorld has not any step simulation, yep? So how to dealing with it?
I have to implement my own updateAction method or there are some builtin method to do that?
p.s. sry for my bad eng