What difference between Bullet and OpenGL metric system?
Posted: Thu Mar 26, 2015 4:14 pm
Hello. I just realize that for some shapes scaling are different.
For example, i have created BoxShape with scaling (20,20,20), but to visualize it i have to render a cube with size 40. Same thing with capsule. I have created CapsuleShape with height 2.0, and then visualize it with cylinder with height 2, but CapsuleShape much bigger than cylinder. But if I have created SphereShape with radius 5, and visualize it with sphere with the same radius then i see that size are the same for Bullet and Opengl shape.
So can someone tell me how to deal with that discrepancy?
p.s. sry for my bad english
For example, i have created BoxShape with scaling (20,20,20), but to visualize it i have to render a cube with size 40. Same thing with capsule. I have created CapsuleShape with height 2.0, and then visualize it with cylinder with height 2, but CapsuleShape much bigger than cylinder. But if I have created SphereShape with radius 5, and visualize it with sphere with the same radius then i see that size are the same for Bullet and Opengl shape.
So can someone tell me how to deal with that discrepancy?
p.s. sry for my bad english