[SOLVED] Vehicle suspension vector gets inverted sometimes
Posted: Wed Mar 18, 2015 5:56 am
On the picture blue arrows represent actual m_sideImpulse(almost zero here for both rear wheels) and m_frontImpulse, green is suspension force and red is m_skidInfo.
As you can see on picture attached, after raycast somehow I get the whole right rear wheel(closest on the picture) inverted both on Y and X axis, ending up in really crazy behaviour. It might happen even if I have fairly smooth surfaces with some height transitions.
Has anyone encountered this? Any ideas on how to fix this?
My bullet version is 2.82.
As you can see on picture attached, after raycast somehow I get the whole right rear wheel(closest on the picture) inverted both on Y and X axis, ending up in really crazy behaviour. It might happen even if I have fairly smooth surfaces with some height transitions.
Has anyone encountered this? Any ideas on how to fix this?
My bullet version is 2.82.