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SoftBody Cluster

Posted: Wed Jan 28, 2015 5:54 am
by Xcoder79
I have built a soft body vehicle using only clustered bodies and for most part the performance is ok but it seems that when a collision happens with a rigid body the soft body object always tries to return to its original shape no matter what settings are used I have tried to set the clusters to _btSoftBody->m_clusters[0]->m_matching = 0.01 and _btSoftBody->m_clusters[0]->m_ndamping = 0.05 this helps but if I don't use m_clusters[0]->m_matching at all the whole simulation explodes is there a way to disable cluster shape matching or does the Algorithm for clusters have to be modified