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trunced cone--interested in pull request?

Posted: Fri Dec 12, 2014 1:12 pm
by gjk
hi,

I implemented a truncated cone primitive Is there interest from the developers for a pull request? As a separate class or as part of the cone primitive?

thanks

Re: trunced cone--interested in pull request?

Posted: Sat Dec 20, 2014 5:46 pm
by Basroil
gjk wrote:hi,

I implemented a truncated cone primitive Is there interest from the developers for a pull request? As a separate class or as part of the cone primitive?

thanks
How about you make a fork of the github main and post a link? I'm sure folks will be interested :wink:

Re: trunced cone--interested in pull request?

Posted: Sun Dec 21, 2014 3:49 pm
by gjk
Actually, I found out today that although it looked like it was doing fine earlier when I was only shooting boxes at it, as a matter of fact it suffers from the same issue mentioned in this thread: http://www.bulletphysics.org/Bullet/php ... =9&t=10289

Does anyone have a solution for this? Given the fact that it also happens for a ("can't-go-wrong") sphere, I am reasonably optimistic that it's not my new shape code but something else in the library.