[Solved (maybe?)] Suggestions on large numbers of characters
Posted: Sat Nov 22, 2014 7:32 am
Hello everyone
I have characters that use btKinematicCharacterControllers just like the demos. I have a pretty powerfully computer but find that everything grinds to a halt once I add about 30 or so characters. (nothing to do with rendering; it's very low poly and the framerate is high before the characters collide with the scene).
Any ideas on how I could speed things up? Is there a better solution for controlling large numbers of AI characters? At the moment I'm not quite sure where to even start because I'm not very competent with bullet yet. Any pointers would be appreciated.
Thank you
I have characters that use btKinematicCharacterControllers just like the demos. I have a pretty powerfully computer but find that everything grinds to a halt once I add about 30 or so characters. (nothing to do with rendering; it's very low poly and the framerate is high before the characters collide with the scene).
Any ideas on how I could speed things up? Is there a better solution for controlling large numbers of AI characters? At the moment I'm not quite sure where to even start because I'm not very competent with bullet yet. Any pointers would be appreciated.
Thank you